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I've had an amazing experience using Maya to animate my 3D character directly! It was challenging, but I found inspiration in realistic human poses and observed moving people to perfect the timing of each animation frame. Mathematics came to the rescue as I calculated approximations using the rule of three.
The best part was picking a character, and I couldn't resist the allure of a cute yet powerful witch, fueled by my fascination with magic and the supernatural. Designing idle and attack poses, I envisioned her as if she were my very own character in an exciting game. It's been a passionate journey, and I'd love to share it with anyone interested!
SOFTWARES USED:

MAYA AUTODESK

ADOBE PREMIERE PRO
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