LAURINE TAGUM
Aim: Narrative Designer
Goal: Creative Designer
Ever since childhood, I've been captivated by imaginary worlds and the power of video games. Now, I'm driven by a passion to create games that not only entertain but also educate, especially for those who may face challenges in traditional learning environments.
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Games have a remarkable ability to teach, connect people, and foster new skills. That's why I'm dedicated to crafting experiences that make a difference.
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As a game designer, my goal is to build immersive worlds where players can live out their dreams and explore new horizons. Because everyone deserves a chance to experience the magic of another life, don't they?

EDUCATION
Computer Games Design - Current
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University of Portsmouth
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Foundation Multimedia Design - 2020 to 2021
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Bachelor of Multimedia Design - 2021 to 2023 (2 years/3)
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Swinburne University of Technology Sarawak
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RELEVANT MODULES LEARNT SO FAR !
Coding and Scripting for games (Unreal Engine blueprints)
Design Studio
Game Development
Games Design and Context
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Prototyping and Iterating Game Designs
Student Entreprise for Games
Design Games
Creative Research and Project Initiation
Gameplay Programming (Unity - C#)
Maths for Games
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Love Soccer, Drawing, Reading, Cooking and more :)
SKILLS
Advanced: Adobe softwares, Unreal Engine, Maya, Clip Studio Paint / Krita
Proficient: 3ds Max, Unity, Python (simple coding), Unity - C# (still learning)
LANGUAGES
Advanced: French and English
Beginner: Mandarin (Stage 1)
Understand Spanish (medium) but can't speak fluently
OTHER CREATION:
WANT SOMETHING SPECIFIC?
UNIQUENESS
01.
Story-Driven World Building
02.
Player-centric logic
03.
Narrative integrated level design
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Visual Storytelling
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Innovative problem solving
LET'S CREATE!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS